Here’s a quick rundown of some of my favorite game franchises and where they stand at current, in the post-E3 world.
The Legend of Zelda: In private, at E3’s “Miyamoto Roundtable,” they showed off
the first artwork from the next Zelda game for Wii. Shortly AFTER E3, they released the art to the public. Miyamoto said “You may notice Link isn’ t carrying a sword.” However, given how he’s talked about integrating swordplay with Wii MotionPlus, I don’t think he’s trying to tell us Link won’t HAVE a sword in the game. Theory: Maybe the mysterious blue girl turns INTO the sword? Also, of course, they showed off a lot more gameplay from
The Legend of Zelda: Spirit Tracks for the DS. It’s obviously running off the same engine as Phantom Hourglass, so nothing here will blow your mind.
Metroid: Along with the obvious reveal of
Metroid: Other M, the guy behind the series said in an interview with IGN that he still hopes to make Metroid Dread one day. I hope so too. Classic side-scrolling Metroid action for the win, yo. Reggie, infamous President of Nintendo of America, noted that Other M is going to be a more traditional Metroid game that harkens more back to the Super Metroid style of play than the “Prime” series did, but with more of the linear stuff of Metroid Fusion.
Sonic: No new Sonic platformers this year? What the hell, Sega? Instead, we get Mario & Sonic at the Olympic WINTER Games (okay, the first one was pretty fun) and also, the all-new…
Sonic & Sega All-Stars Racing. Despite the logical connection between the speedy hedgehog and racing, the combination has never worked out as well as it should. I mean the Sonic Drift games were disappointing, Sonic R was average and largely still disappointing, Sonic Riders sucked outright and Sonic Riders: Zero Gravity was GREAT… as long as you weren’t a “flying-type” character, which had near-impossible level shortcuts. Can we do better now that we’re in cars and planes, and tossing in outsiders like Nights and AiAi in the process? Oh, I hope. It would be cool to have a Mario Kart-style game with the Sega lineup. But...
what does SONIC need with a CAR?Mega Man: No new Mega Man games, alas, BUT!
Tatsunoko vs. Capcom: Ultimate All Stars is a Wii-exclusive fighting game that’s coming to America at last, and two characters from Mega Man are in the fighting lineup! You have Mega Man (from the “Legends” sub-series) and Roll (from the classic series) at your disposal.
Resident Evil: I ADORED “Umbrella Chronicles” on the Wii, and the sequel,
Resident Evil: Darkside Chronicles, follows a few games I loved even more in the series, while also taking things in a more freaky-scary direction than the action-heavy first title. Sure, you might argue that rail-based shooters are overdone on Wii, but the Wii does them SO WELL, and Umbrella Chronicles might very well be the BEST of the whole lot. So this is not something to gripe about. Plus the PSP is getting “Resident Evil Portable” next year, which could be… nearly anything, truth be told. Old-style RE? New RE4-style RE? Something totally different? I shrug in befuddlement. But the PSP sure is getting a lot of great franchises these days…
Castlevania: Okay, so we need to talk about
Castlevania: Lords of Shadow for the 360 and PS3. This is a game by Hideo Kojima of “Metal Gear Solid” fame. It’s mostly an action title, very much in the “God of War” vein from the looks of it. And oh yeah, one another thing… it didn’t have the word “Castlevania” in the name until very, VERY recently. This was a new, unique game called “Lords of Shadow” that somebody looked at and said “Hey, this kinda reminds me of Castlevania in some ways.” And lo, they then shoehorned it into the franchise. Kinda like Starfox Adventures. Remember that? I loved it, but most people hated it and said it FELT shoehorned into the series. Which is probably because… it was. So we have a combination of action-heavy Castlevania (good), 3D Castlevania (bad) and a game that wasn’t actually a Castlevania game until like, last month (unknown). Hrm. Oh, and heck of an all-star cast, too. I mean, Patrick Stewart in a Castlevania game?
Contra: I have a love/hate relationship with Contra. Contra 4 & Hard Corps were too hard for me to love it, whereas the NES & Game Boy classics are just right for me to love them. Contra III? Somewhere in the middle, but too beautiful not to love even when it’s tough as nails. So anyway, I’m really looking forward to
Contra Rebirth on WiiWare, which promises an easier, more accessible game designed with a 16-bit look and feel. Now, you lost all your lives at the boss? You continue right AT THE BOSS! Not the level start! That ALONE will make a world of difference…
Soul Calibur: So with
Soul Calibur: Broken Destiny coming to PSP, I have another temptation luring me towards that damn system. Siiiigh. Sure does look good for a PSP game...